So Matt and Wing did the most talking but I covered my section. I admitted on miscalculating everything which sort of felt like a major failure on my end, but then again you learn from mistakes so I am glad knew where I went wrong.
After the presentation we got some great feedback. The main problem was that it was a bit vague and not specific enough. Also that the logo needed a bit more work as it was not high resolution. Then there was bit of a discussion about game engines but I spaced out because I had no clue what people were talking about. But Mike talked about how considerate you need to be about everything, for instance since the group appointed me to be in charge of relations on behalf of the studio, then I should have done more talking during the presentation to show my communication abilities.
After the session I felt like we could have done a better job, we had no finalised work and everything was in fact very vague. On the other hand some of our course mates really set a high bar which I was sort of happy about, because even though our group not necessarily work out there still are some prospects for collaboration with others. In a nutshell I went to the presentation thinking we will nail this, but left thinking we had no clue what we were doing. If I were to do it again I would do a lot of thing differently, mostly participate in creative stuff and be in charge of the design rather than finance or research, because that definitely is not my strong suit. I am glad I challenged my self with this task but it just made me more firm about where I stand in the industry.
Here is the complete presentation:
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