Thursday, 18 May 2017
Position Statement
See work and further info:
https://gretanarbutaityte.wixsite.com/gnanimation
Creative CV
This cv is very contemporary and you can really feel what the guy is all about. It feels like his personal style is coming through and it does seem like a super graphic designer cv. I also like it that its' very hipster, the way Graphique is spelled, as well as the talk bubbles.
Wednesday, 17 May 2017
Final Presentation notes
Monday, 15 May 2017
Showreel tweaks
Thursday, 11 May 2017
Visiting Lecturer Bianca Ansems (notes)
Freelance animator, storyboard artist for amazing world of gumball.
Bianca is very flexible in her design and adjust to the brief accordingly. She talked about how flip flopping between what you want to do isn't necessarily bad because eventually adds up. The thing she loves about working in a studio is the factor of team work and on a team you achieve more than you would alone.
Bianca mentioned how sound design can help aid the story in so many ways as
She also talked about what isn't like coming from an unsupportive background. It was very inspiring to hear how she overcame the stigma of artists in her family being discouraged from art. She ran away from her home and sewed her parent when she was 18 then got into arts school. She failed her first year but her tutors supported her through it. She was very inspired by Disney and was motivated to reach that level. She strongly recommend to get into internships because it helped her understand how to work in a team and studio. Bianca emphasized the importance of sound design, she didn't understand the importance of it until she saw how sound design aids building a story as well as color. Color is not just a single selected color on photoshop, it's more lively if it is a mixture of other colors.
When being a freelancer it is important to be your own boss as well as an employee. Take care of your self negotiate good terms and be careful about set budgets because you end up working more than you should. "do good work (be consistent), be good to work with, and meet deadlines". Hire an accountant!! It will save you loads of money in the bottom line. Keep in mind that your dayrate is tax included. Don't take a free job, because exposure is not a payment.
Gumball-
It is a privilege to work with a director that can draw because it makes it a lot easier to communicate design ideas. Gumball was originally supposed to be 3d.
She showed us videos of the studio, writers and how story boards are pitched. The animatic is important because it has to already make a reaction when you show it to other people. It is important not to take yourself too seriously. Also it is important to bounce of each others feedback, it's never personal. Layout is like a door from pre production to production. Animators work.on top of the layout.
She showed us loads of designs and animatics and told as loads about the animation pipeline.
She advised not to go out there looking how you can get something from someone. Talk to people you actually enjoy talking to, build relationships with people you like.
There is five factors to consider when taking a job:
Money
Satisfaction
Is it a good addition to the portfolio
If it's worth it (deadline/ money)
Wednesday, 3 May 2017
Mother Volcano studio
ABOUT MOTHER VOLCANO
"We're a forward thinking illustration studio.
We're an independent creative studio based in the beautiful city of Porto working for clients and agencies all over the world since 2013.
We're a team of illustrators with extended skills.
We approach illustration with an interaction and code thinking to create beautiful, relevant and exciting work.
We will help you reach out, engage and inspire in a hyper connected, tech driven and social world whatever it is you're working on: a new brand, a new product, a new campaign, a new app, a new game or something else that hasn't been labelled yet."
It seems like a very vibrant and innovative studio primarily focused on illustration, however expanding to animation as it seems.The crew don't seem to take themselves too seriously and another cool thing i found out when I looked up the staff there is a Lithuanian girl working there as a junior animator! Her work seems very close to home and fits the studios profile s well-
Monday, 24 April 2017
Creating a Website
Wednesday, 12 April 2017
Studio Soi
Studio Soi is an independent animation studio based in Germany. It was founded in 2002 by seven animation directors with the aim of developing a longstanding collaboration. During the last 10 years we have been able to build up our ideal working environment in Ludwigsburg, next to the famed Institute of Animation, drawing on a combination of new talents and many years of experience.
Their productions have won worldwide acclaim and numerous international awards and have been watched by millions. Studio Soi have been given the opportunity to work and consult on some of the most exciting projects out there. With a roster of outstanding directing talent working across a wide array of media; including CG, drawn animation, stop frame, mixed media and live-action, Studio Soi has earned itself a reputation for highly creative storytelling, for visual innovation, and for quality in the field of animation.
Studio Soi attract clients who value taking part in the creative process, and we seek to be both a haven and a collaborator for artists and clients who also aim to push their work forward, to explore and create something new.
So I applied for the job because why not? I got a reply pretty quick but I am still waiting for a final verdict, probably since I haven't heard of it since, I didn't go past the first round but worth the try.
Wednesday, 5 April 2017
Animation Studios: Arcus
Following my job hunt research I decided it would be great to look into studios that I would ideally like to work for and have them on my radar incase any vacancies opened up. This required me to reflect onto my swot analysis. Considering my strengths are within 2d animation and Adobe Animate and one of my weaknesses is that I am easily throw off by challenges I would stay with what I know. This means I would look for studios that specialise within those fields. Fist studio that caught my eye would be Arcus.
"We are a 2D animation studio that creates broadcast animation, promotional videos, video installations, inhouse original content and develops new IP.
We’ve enjoyed producing work for the likes of CBBC and E4, partnered with local and national agencies and brought outdoor events to life with spectacular animation based art installations.
So if you’re after any sort of animated content, be it for Tv, the internet, music videos, games, apps or projections on the moon, or if you’d just like to learn more about us and what we do, then please get in touch."
Their showreel seemed very light, dynamic and playful. This is exactly the kind of work I would like to be doing.
Specialties
Animation, Script writing, Illustration, Animation workshops, Art installations, Story Boarding, Motion Graphics, Character Design, Stop Motion Animation, and 2D Animation
Focus Visual Design notes: Outro studio
The first project was fiubcn.com the theme was revolving around launching a rocket like launching studios and careers. It was sort of a networking event helping last year student be discovered and showing their final year projects and portfolios.
The commercial for Etnia Barcelona brand. They're approach usually is to find a best solution for the brand. They were asked to create an info graphic but after some testing they realized was not working. Instead they proposed to create a story. They used 2d and a little bit of 3d just to create some more depth to the imagery. During this project they learned how to collaborate with different photographers along the way.
During Outro studio presentation i got this impression that they are a very fresh and youthful bunch. They seemed to have a cool take on their briefs however it seemed a bit bizarre that they could not figure out how to render out 3d stuff with a 2d effect.
Overall a very contemporary studio, and it seemed that the staff really vibe with each other and it would be amazing to work in such a positive environment. The guys talked about inviting other animation studios over to play Foosball and since they're so thoughtful of people having a good time as well getting along with other animation studios it definitely seemed like the kind of people I'd love to work for.
Focus Visual Design notes: Nexus
Nexus- is a creative studio based in London and Academy nominated.Nexus does not only do animation but also live action, interactive art so it's a very versatile studio. It's 180 seat studio, it's one of the few studios that the directors work next to and along side everyone else.
The augmented reality project they worked on seemed really impressive given that they worked on it before pokemon go.
The work they showed us was cool but the presentation itself was really funny because something kept going wrong, either the videos wouldn't buffer, which made me think how important it its to get ready for a presentation otherwise it can become awkward really quick and the audience is less engaged
The 1600 project was a huge hit in american news it was an app that you would point your phone in a dollar bill and an augmented reality animation would take you through four Seasons of the white house which was a stellar educational/interactive idea.
All in all Nexus seemed very cool and innovative, it is definitely a studio I'd love to work at.
Tuesday, 4 April 2017
The Final Projection on the Opera House
Saturday, 1 April 2017
Fete de L'anim: Testing projections on the Opera House
Cocktail Networking Event
Following the final the video mapping workshop we were brought all the way to Valenciennes for a networking event
Unfortunately the career speed dating that took place earlier was not pn our program but we still had a chance to mingle with all of the participants in the aftetparty. During my workshops I made friends with one of my group mates, she was kind enough to introduce me to her boss Fabienne Giezrendanner at Zero de Condute productions. She was a very delightful lady, she works without digital 2d animation as well as me so it was right up my alley! She said unfortunately their not looking for any interns however she would like to see what I'm working on for my final year project. We exchanged business cards and I intend on following up and emailing her to ask her opinion on my extended practice project. Who knows she might pass it on to someone!
It was really amazing to have an opportunity to mingle with other students and practitioners and made me realize how much of a long way these things can take you in terms of job hunting.
Michael Dudok and The Red Turtle (notes)
He talked about how he wanted the island to reflect how dangerous nature can be. Something that is not very populated, an untouched beauty. As a writer he thinks not in a verbal way but visually, he thinks about the shapes that he wants so hed draw them down, he wanted to explore the beauty of lighting. He wanted to create the attraction of the beauty but at the same danger. He wanted to exploit mud because he thinks it's beautiful, whereas others idea of beauty might be flowers.
The writer explored a new direction, where everything is realistic. But it is very appearant that the imagery is by him so it stayed within his style, because he has a taste for simplicity. The core team of the movie were french, situated in Angouleme, however they recruited people from other countries. When recruiting people they didn't check cvs but instead they tested them on their drawing skills. Other people that were recruited did not feel like they needed to adapt to the style of the movie because it was so natural.
Dudok also talked about how important it is to have chemistry between his crew and that everyone would have the same vision for the project. Appearantly Miazaki was not part of this movie, and Dudok did not hear a lot of reception from Miazaki, only some nice feedback of the integrity. This movie was a major factor of Miazaki coming back from retirement.
The landscape and music translated the characters emotions so there was no need for a dialogue. Dudok emphased how useful it is to use the Internet for imegary research because it can be a great creative stimulus.
In the preparation for the movie, they had to create the whole island just for themselves, helping situate the character. He liked doing research, because it should be a topic of fascination, and therefore it wa not a job but a hobby. Also it is interesting to research something that has not been established yet.
Thursday, 30 March 2017
Fete De L'anim: Ankama studios
Apparently Anakama does not stop at video games, they make comics, boards games, animations, movies. The studio is very independent and offers many services, they have a 3d printer, printing resources, translators, even a restaurant and a gym! It was a really cool studio space and it was really awesome to see animators at work, it really made me motivated to work in such studio. Overall an awesome experience!!
Fete De L'anim: Creative diffrences
I ended up telling him not to do anything did all of the effects myself. In the end everyone was happy with the end result. I am happy with how the animation turned but I was not happy with my teammates preformace which I made really clear to him. The thing I took from this was that every group project will have creative differences, and it is important to get other peoples opinion before any fight breaks out. Also there will always be difficult teammates or slackers its important to stay cool and your best because in the end you have to put your name under the project.
Wednesday, 29 March 2017
Fete De L'Anim: Re adjusting animatic
Tuesday, 28 March 2017
Fete De L'anim: Storyboarding and animatic
Monday, 27 March 2017
Fete de l'anim: Brief and brainstorming
As soon as I met my team mates I was relieved that there seemed to be an immediate chemistry. We managed to bounce off each others ideas and communicate really well. We were given a music library to pick track from and create ideas based off the music. There was quite a variety of tracks but all of us seemed to click to a specific one. We had a couple of hours to come up with concepts. We first got to know each other and what kind of work we do. I seemed to have a similar animation style as one of my team mates, so both of us specialized in 2d animation and the other one specialized in after effects which could be really helpful for the post production part. So far the project started off very positively and it's really exciting to see what we come up with!
Wednesday, 22 March 2017
SWOT analaysis
My strengths-
I would consider my strengths to be 2d animation, especially when it comes to using Animate. I am very good at analysing und understanding movement and therefore frame by frame animation. Another on of m y strengths would be character design- creating believable characters and character concept work. I am good at drawing, its a skill that can always be developed further but I am happy with my ability to draw, stuff usually comes out the way I imagine it to, I also have done loads of research on how to draw human anatomy so that would definitely be something I am confident with. I would consider myself to be a sociable person and I get on with people most of the time. I have a thick skin due to my years of experience in hospitality so I am used to complaints and working with difficult people. I can be a really hard worker and I am always laser focused when Im working.
Weaknesses-
Time management is a thing that I always struggle with. I seem t get everything done on time but usually not to a standard I would like to. This means I don't dedicate time to perfect my work. I am not very easily motivated, and I would consider myself to be very tsk oriented. If I have a specific thing that I need to execute in a specific way I will not struggle at all, but when I have an abstract brief or something that is not specifically outlined I will really struggle. Extended practice is proving to be hard in that sense that It is very broad so I keep limiting myself t what I know and I rarely push myself to do something new unless I am forced to. More often than not I take a long time to pick up new skills and I tend to stay in my comfort zone. I can try to be a team player but often times I am more happier working alone. I can be communicative and collaborative but deep down this gives me load of anxiety and sometimes socialising feels like an extra task.
Opportunities-
In order to further develop my drawing skills I could attend life drawing sessions at uni or the Fenton, this would help me to develop my portfolio as well. Networking events could help me use my social skills as well as getting used to socialising with people from my field of interest. This and any collaborative projects might help me become better team player and become less of an individualist. Being exposed to a collaborative workload would just help me to get used to it and make me less anxious about teamwork. Festivals, Animation related events and any pursuit of inspiration would help me become more motivated towards my work whenever I have a loose brief.
Threats-
This one I really struggle with because it essentially juts speculation about what could go wrong. But I would consider my biggest threat would be my competition especially when applying for jobs. Another big threat would be losing motivation. I really fear that I don't have what it takes and would eventually mess up and give up. But that is more of an internal tissue that I would need to sort out with myself.
Job Hunting Strategies
Another thing I have learned from my research is to have a strategy and being selective about where you apply. It might be that you do not agree with the companies values or the job might not be what you expect. Its not just the matter of seeing the key word "animation" and then just rushing to the application page. But it is very handy that my living situation is not a factor, which means I can go where the job takes me. I applied to all sorts of jobs/internships around UK. Come to think of it, it does not even necessarily have to be in UK.By this point my main focus is to develop a strong portfolio so I could be more confident when applying for a job.
Business Cards
Thursday, 2 March 2017
Business Cards
Overall I am extremely excited about the business cards and I cant wait to hand them out in Lille!
Lifting Tower Brief pt4
Monday, 6 February 2017
Daily Doodles
Wednesday, 1 February 2017
Visiting professional Fraser McLean
Fraser McLean is an animation practitioner running the Animation Centrifuge.
He started off the talk of showing a short out of Who Framed Rodger the Rabbit.
When he was in school he was the only one who moved on to an artistic career because a lot of his peers were discouraged by their parents.
He was lucky enough to go to a school that encouraged art and took it very seriously. He talked about how there is two types of money - clean and dirty, also what it's like working for commercial purposes. He said the three things that are most important are creativity, technology and unfortunately cash, how ever undignified it might seem, but making adverts pays the rent. The best animation is collaborative. As a child MacLean had a chance to cultural events like ballet, Japanese puppet theatre, mimes. His parents were very supportive of him being interested in art. He was fascinated by animation on tv but he didn't have a chance to see Disney. The first time he saw a Disney he was motivated to draw. At his time animation was something clever people did on the other side of the world. Moreover nobody used the planes so travelling somewhere far away was something unbelievable. The reason MacLean teaches art history is because we are going to be the history. And learning from people before us helps us be better. He talked about the painting "an old woman cooking eggs" by diego velazques. He talked very passionately how the settings of the painting is almost alive. There is something really haunting going on the scene, basically he was really influenced by this painting. Drawing is a way of practice, basically he drew all sort of observational stuff, his drawings were really amazing. He we very inspirational when he talked about practicing and getting better at what you like. The drawings his tutors hated, were the drawings that got him hored at disney. He said that the movie industry is a little bit of creativity and a lot of organisation and discipline. You need creativity as the driving force but most of the execution is about problem solving. Then he talked about being a sound effects producer on a movie and how he moved on to Disney and worked on Who Framed Rodger the Rabbit, how complex it was to do levels of shading that would match up with the live action footage.
Overall Fraser McLeans talk was extremely inspiring. It was refreshing to see a professional practitioner so enthusiastic about what he's been doing for years as well as providing so much insight into the industry.
How to be professional
When you have to speak to someone- clear on what you want. Sometimes it's better to get im touch by calling or in person, but you need to consider what suits you. Do homework about where you're applying or who you need to speak to. Let them understand who they are engaging with. Be concise. Flatter them but don't "brown nose" just to show off you did research on them. Tell them what you enjoy but be open to any way in. Subscribe to job boards and respond quickly. Being prepared and efficient is very important. Basically the early bird with a good portfolio gets the job.
Be courteous. You should not demand or expect anything from people you apply to because you're not employed yet. Don't be rude, everyone has a long memory. Be respectful. Politeness costs nothing.
Everyone starts somewhere so learn to make a good cupnof tea if necessary! Internships are easier to find than jobs because it is a way of testing you risk free. Everyone gets rejected so don't be bitter about it.